tag:blogger.com,1999:blog-19207598084803670362024-03-13T12:12:42.871-07:00idiotronIndependent game projectAnonymoushttp://www.blogger.com/profile/10611371140517101713noreply@blogger.comBlogger31125tag:blogger.com,1999:blog-1920759808480367036.post-61741522264754985442013-07-10T11:18:00.001-07:002013-07-10T11:18:30.177-07:00Initial #gamedev thoughts<iframe allowfullscreen="" frameborder="0" height="344" src="http://www.youtube.com/embed/videoseries?list=UUM0kW-qN_TUtQuokhM22eIw" width="425"></iframe><br />
Above is video of my most recent progress for this project. what I have:<br />
1. Character movement (sneaking, running)<br />
2. Mice that have AI and can be caught.<br />
3. Ability to drop bait that attracts mice, and can be eaten by them.<br />
4. Interactive physics objects that can be broken bases on set parameters.<br />
5. XML loading and saving of game parameters.<br />
<br />
<br />
What I need to do:<br />
<br />
1. change control stick to touch movement control from touch anywhere on screen.<br />
2. Improve physics object interaction and performance.<br />
3. Fully implement game parameters loading and saving.<br />
4. Add drop-able trap objects.<br />
<br />
RPG element or not?<br />
<br />
Realistically I think I need to add an RPG element to the game including beating other mouse catchers and taking their business. This adds quite a bit of additional work, so Ill see if I have time to get into this. It would definitely make the gaame more fun and engaging.....Anonymoushttp://www.blogger.com/profile/10611371140517101713noreply@blogger.com2tag:blogger.com,1999:blog-1920759808480367036.post-4364675220012769472013-07-09T22:11:00.004-07:002013-07-09T22:11:29.460-07:00This blog has moved to:<br />
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<a href="http://www.asc3nsion.blogspot.com/">www.asc3nsion.blogspot.com</a>Anonymoushttp://www.blogger.com/profile/10611371140517101713noreply@blogger.com0tag:blogger.com,1999:blog-1920759808480367036.post-78224264639419524362012-06-11T11:02:00.000-07:002012-06-11T11:02:58.682-07:00Guess It is good to post about this... Since it is a project I have been a part of. :)<br />
<br />
<iframe frameborder="0" height="360px" src="http://www.kickstarter.com/projects/260688528/clang/widget/video.html" width="480px"></iframe>
<br />
<br />
<a href="http://www.kickstarter.com/projects/260688528/clang">http://www.kickstarter.com/projects/260688528/clang</a>
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<br />Anonymoushttp://www.blogger.com/profile/10611371140517101713noreply@blogger.com0tag:blogger.com,1999:blog-1920759808480367036.post-45719441168668364812011-11-05T11:12:00.000-07:002011-11-05T11:19:28.174-07:00I was going to post some more sketches for my Dead Rapper project... but Haven't quite finished with one of them yet... So I will hold off. Instead I will post some images of characters I made for an undisclosed project.<br /><br /><br /><a href="http://3.bp.blogspot.com/-6xXKIxfsTLU/TrV9mAwX0FI/AAAAAAAAADg/5u3cXhPHnDM/s1600/male_05.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 240px;" src="http://3.bp.blogspot.com/-6xXKIxfsTLU/TrV9mAwX0FI/AAAAAAAAADg/5u3cXhPHnDM/s400/male_05.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5671577397734395986" /></a><br /><br /><br /><a href="http://3.bp.blogspot.com/-xCZMHxUbEhw/TrV9mrV9KTI/AAAAAAAAADs/cwZkGbobFRY/s1600/clang_zombie.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 240px;" src="http://3.bp.blogspot.com/-xCZMHxUbEhw/TrV9mrV9KTI/AAAAAAAAADs/cwZkGbobFRY/s400/clang_zombie.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5671577409166321970" /></a><br /><br /><a href="http://3.bp.blogspot.com/-yM1djQNzbMs/TrV9nPbL0tI/AAAAAAAAAD4/zud2M_hxA1E/s1600/male_06.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 240px;" src="http://3.bp.blogspot.com/-yM1djQNzbMs/TrV9nPbL0tI/AAAAAAAAAD4/zud2M_hxA1E/s400/male_06.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5671577418851930834" /></a>Anonymoushttp://www.blogger.com/profile/10611371140517101713noreply@blogger.com0tag:blogger.com,1999:blog-1920759808480367036.post-73943965002035295642011-08-01T09:45:00.000-07:002011-08-01T10:09:16.497-07:00blogResurrectionSo I haven't posted to my blog for way too long now... Been too busy with paid stuff I guess. This time I am posting something a little different, I have had this character in my head for a while... and on return to Hong Kong he finally escaped. This sort of stuff is at the heart of my art and inspiration... I have always wanted to create a comic, but just never had the time or drive to finish. I likely wont finish this with my return back to reality only 2 pages and a cover, plus no real firm story concept... but whatever, still worth posting the images. It would be nice to escape the grind, and just do me...maybe someday.<br /><br /><div style="text-align: center;"><a href="http://3.bp.blogspot.com/-0nwPsvutHg4/Tjba4cYxoRI/AAAAAAAAAAg/vuFsi1cFuhw/s1600/cover.jpg"><img style="cursor:pointer; cursor:hand;width: 278px; height: 400px;" src="http://3.bp.blogspot.com/-0nwPsvutHg4/Tjba4cYxoRI/AAAAAAAAAAg/vuFsi1cFuhw/s400/cover.jpg" alt="" id="BLOGGER_PHOTO_ID_5635932646928392466" border="0" /></a><br /><br /><a href="http://4.bp.blogspot.com/-vfyl3i93fuE/Tjbaol0ty3I/AAAAAAAAAAY/rrBJZ86M5YU/s1600/pg1_and_2.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 281px;" src="http://4.bp.blogspot.com/-vfyl3i93fuE/Tjbaol0ty3I/AAAAAAAAAAY/rrBJZ86M5YU/s400/pg1_and_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5635932374583593842" border="0" /></a><br /><br /><br /><br /><a href="http://1.bp.blogspot.com/-U1A-b0Df_bc/TjbcTdoPoPI/AAAAAAAAAAo/6m0WEzh1PIo/s1600/blessTheMic.jpg"><img style="cursor:pointer; cursor:hand;width: 270px; height: 400px;" src="http://1.bp.blogspot.com/-U1A-b0Df_bc/TjbcTdoPoPI/AAAAAAAAAAo/6m0WEzh1PIo/s400/blessTheMic.jpg" alt="" id="BLOGGER_PHOTO_ID_5635934210629804274" border="0" /></a><br /><br /><span style="display: block;" id="formatbar_Buttons"><span onmouseover="ButtonHoverOn(this);" onmouseout="ButtonHoverOff(this);" onmouseup="addImage();" onmousedown="CheckFormatting(event);;ButtonMouseDown(this);" class=" on" style="display: block;" id="formatbar_Add_Image" title="Add Image"><img src="http://www.blogger.com/img/blank.gif" alt="Add Image" class="gl_photo" border="0" /></span></span><a href="http://4.bp.blogspot.com/-osZJMxWoCf4/Tjbcihn1toI/AAAAAAAAAAw/rZDiwXkTgf0/s1600/throne.jpg"><img style="cursor:pointer; cursor:hand;width: 295px; height: 400px;" src="http://4.bp.blogspot.com/-osZJMxWoCf4/Tjbcihn1toI/AAAAAAAAAAw/rZDiwXkTgf0/s400/throne.jpg" alt="" id="BLOGGER_PHOTO_ID_5635934469399885442" border="0" /></a><br /><br /><a href="http://3.bp.blogspot.com/-bIB8EDE3yno/Tjbct3Bn77I/AAAAAAAAAA4/a1WHYMxzgCo/s1600/deadRapper_char_sheet.jpg"><img style="cursor:pointer; cursor:hand;width: 296px; height: 400px;" src="http://3.bp.blogspot.com/-bIB8EDE3yno/Tjbct3Bn77I/AAAAAAAAAA4/a1WHYMxzgCo/s400/deadRapper_char_sheet.jpg" alt="" id="BLOGGER_PHOTO_ID_5635934664123740082" border="0" /></a><br /><br /><a href="http://3.bp.blogspot.com/-AihpMm_SSAw/Tjbc2xUrZjI/AAAAAAAAABA/8laR0XoKNqY/s1600/grafCat.jpg"><img style="cursor:pointer; cursor:hand;width: 262px; height: 400px;" src="http://3.bp.blogspot.com/-AihpMm_SSAw/Tjbc2xUrZjI/AAAAAAAAABA/8laR0XoKNqY/s400/grafCat.jpg" alt="" id="BLOGGER_PHOTO_ID_5635934817211868722" border="0" /></a><br /><br /><a href="http://1.bp.blogspot.com/-TWcHE-2PQOg/Tjbc9zTtkOI/AAAAAAAAABI/V-NXVEqLcxI/s1600/scare_bears.jpg"><img style="cursor:pointer; cursor:hand;width: 299px; height: 400px;" src="http://1.bp.blogspot.com/-TWcHE-2PQOg/Tjbc9zTtkOI/AAAAAAAAABI/V-NXVEqLcxI/s400/scare_bears.jpg" alt="" id="BLOGGER_PHOTO_ID_5635934938003771618" border="0" /></a><br /><br /><br /><br /></div>Anonymoushttp://www.blogger.com/profile/10611371140517101713noreply@blogger.com2tag:blogger.com,1999:blog-1920759808480367036.post-75740799083997668602010-07-26T23:07:00.000-07:002011-01-02T19:46:42.043-08:00Smash Game imrovementsI meant to do a post about Smash a while back, but I put it off until I had added things that made it have a little better playability. Anyhow My team won two awards at the game jam for this entry, which was pretty cool. I hope to put more work into it, and make it something that will look more like a finished project. In the mean time, play it! Feedback is very much appreciated.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/__h66jEmwEVM/TE55dfQJkII/AAAAAAAAAGA/jvbsAy5aEww/s1600/smashCap1.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 285px;" src="http://3.bp.blogspot.com/__h66jEmwEVM/TE55dfQJkII/AAAAAAAAAGA/jvbsAy5aEww/s400/smashCap1.jpg" alt="" id="BLOGGER_PHOTO_ID_5498465742578356354" border="0" /></a><br /><br /><div style="text-align: center;"><object height="385" width="480"><param name="movie" value="http://www.youtube.com/v/JesEjUK2MOM&hl=en_US&fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/JesEjUK2MOM&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"></embed></object><br /></div><br /><br /><iframe src="http://www.wildpockets.com/Embed.php?OpenPocket=dimensions3/smash.scene/72&autoplay=true" scrolling="no" frameborder="yes" height="600" width="800"></iframe><br /><br /><br /><a href="http://www.stumbleupon.com/submit?url=http%3A%2F%2Fwww.idiotron.blogspot.com"> <img src="http://cdn.stumble-upon.com/images/120x20_su_gray.gif" alt="" border="0" /></a><br /><a href="http://www.reddit.com/r/gaming/submit" onclick="window.location = 'http://www.reddit.com/r/gaming/submit?url=' + encodeURIComponent(window.location); return false"> <img src="http://www.reddit.com/static/spreddit1.gif" alt="submit to reddit" border="0" /> </a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1920759808480367036.post-89002483932379243812010-05-05T21:28:00.000-07:002010-05-06T07:30:14.577-07:00warr-iors come out and pla-yy<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/__h66jEmwEVM/S-JGGQYCxcI/AAAAAAAAAFs/6Th40CMBp8s/s1600/OGREandWarrior.jpg"><img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/__h66jEmwEVM/S-JGGQYCxcI/AAAAAAAAAFs/6Th40CMBp8s/s400/OGREandWarrior.jpg" alt="" id="BLOGGER_PHOTO_ID_5468009970870175170" border="0" /></a><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />Finished up the warrior and some simple sequences that should be adequate. Might make a few texture variations for these guys to mix it up. Cant wait to smash these guys! :)<br /><br /><br /><br /><object height="344" width="425"><param name="movie" value="http://www.youtube.com/v/e1RZRLm_hfU&hl=en&fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/e1RZRLm_hfU&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"></embed></object>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1920759808480367036.post-2948319227967039702010-04-29T16:11:00.000-07:002010-04-29T16:19:13.605-07:00This time it will just be diffuse mapping for the models... That makes the art quicker to produce as well as improves performance for the game. I have finished up animations for the giant, now I gotta get the animations warrior done.<br /><br /><object height="385" width="480"><param name="movie" value="http://www.youtube.com/v/GPR8_xUEKn4&hl=en_US&fs=1&"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/GPR8_xUEKn4&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"></embed></object><br /><br /><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/3zzE8DUXXjA&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3zzE8DUXXjA&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object><br /><br /><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/qtEKJS35WL0&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/qtEKJS35WL0&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1920759808480367036.post-2314877800509737712010-04-27T19:41:00.001-07:002010-04-27T19:51:15.170-07:00SMASH<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/__h66jEmwEVM/S9eiIeNyRfI/AAAAAAAAAFc/9YxRcD8-EeI/s1600/Smash1.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 275px;" src="http://1.bp.blogspot.com/__h66jEmwEVM/S9eiIeNyRfI/AAAAAAAAAFc/9YxRcD8-EeI/s400/Smash1.jpg" alt="" id="BLOGGER_PHOTO_ID_5465014939270923762" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/__h66jEmwEVM/S9eiWrAwUjI/AAAAAAAAAFk/wxZRzS4MUOM/s1600/ItemsandObjects.jpg"><br /></a><br />So here is my concept for the Game Jam this time:<br /><br />You control the bad-ass Giant/Ogre and just smash little warrior guys that try to attack you. You will also be able to destroy the little towns of the warriors. The main goal being to destroy them completely. I think this should, be pretty straight forward.... and I think it will turn out to be pretty fun. I have ideas that expand upon this initial idea, but that's for later.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/__h66jEmwEVM/S9eiWrAwUjI/AAAAAAAAAFk/wxZRzS4MUOM/s1600/ItemsandObjects.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 255px;" src="http://4.bp.blogspot.com/__h66jEmwEVM/S9eiWrAwUjI/AAAAAAAAAFk/wxZRzS4MUOM/s400/ItemsandObjects.jpg" alt="" id="BLOGGER_PHOTO_ID_5465015183224099378" border="0" /></a>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-1920759808480367036.post-61697029314035939662010-04-26T19:29:00.000-07:002010-04-26T19:40:48.414-07:00<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/__h66jEmwEVM/S9ZOoj25VgI/AAAAAAAAAFU/I0fWvD6pPZM/s1600/LostSoul_graphic1.png"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://4.bp.blogspot.com/__h66jEmwEVM/S9ZOoj25VgI/AAAAAAAAAFU/I0fWvD6pPZM/s400/LostSoul_graphic1.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5464641656587900418" /></a><br /><br />This project has been on the back burner for a while... It's gonna be a while before I get back into it since I will be doing something new for the Game Jam. Thought I'de post this,created it a while back... Will be posting some new ideas for the Game Jam.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1920759808480367036.post-20188689269944143122009-09-27T20:50:00.000-07:002009-09-27T20:53:13.381-07:00Did some animation<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/x9iF50E-UYw&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/x9iF50E-UYw&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br /><br />Just finished up animating the combat combo. Not perfect but it'll work for now. Now I gotta code it...yay.Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-1920759808480367036.post-8002634628842536492009-09-11T08:51:00.000-07:002009-09-11T08:54:34.657-07:00It seems that someone has written an article about my project... Odd since I haven't heard a thing from anyone about this. But still encouraging... What this thing needs is some buzz. To keep me motivated<br />Check the article:<br /><br /><a href="http://www.indiegamereviewer.com/how-to-make-a-video-game-online-w-wild-pockets/">http://www.indiegamereviewer.com/how-to-make-a-video-game-online-w-wild-pockets/</a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1920759808480367036.post-92054455728290072002009-09-09T17:56:00.000-07:002009-09-10T17:15:14.654-07:00animation designSince I dont wanna deal with animation blending, I designed the animation to be independent of walking. So he will float a little in the air as he fights. Just a simple combo for now.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/__h66jEmwEVM/SqhQZ7-2IxI/AAAAAAAAAEE/YYtH6i57_Tw/s1600-h/animationDesign1.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 273px;" src="http://4.bp.blogspot.com/__h66jEmwEVM/SqhQZ7-2IxI/AAAAAAAAAEE/YYtH6i57_Tw/s400/animationDesign1.jpg" alt="" id="BLOGGER_PHOTO_ID_5379638161422295826" border="0" /></a><br /><br /><a href="http://www.stumbleupon.com/submit?url=http%3A%2F%2Fwww.idiotron.blogspot.com"> <img border=0 src="http://cdn.stumble-upon.com/images/120x20_su_gray.gif" alt=""></a><br /><a href="http://www.reddit.com/r/gaming/submit" onclick="window.location = 'http://www.reddit.com/r/gaming/submit?url=' + encodeURIComponent(window.location); return false"> <img src="http://www.reddit.com/static/spreddit1.gif" alt="submit to reddit" border="0" /> </a><br /><script src="http://digg.com/tools/diggthis.js" type="text/javascript"></script>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1920759808480367036.post-33440249478563787392009-09-05T09:23:00.000-07:002009-09-05T09:31:14.290-07:00weapons and objects<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/__h66jEmwEVM/SqKRyLe59kI/AAAAAAAAAD0/PCh8ZjTf8zY/s1600-h/starLockThrow.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 290px;" src="http://2.bp.blogspot.com/__h66jEmwEVM/SqKRyLe59kI/AAAAAAAAAD0/PCh8ZjTf8zY/s400/starLockThrow.jpg" alt="" id="BLOGGER_PHOTO_ID_5378021196295697986" border="0" /></a><br />So before, I do any coding of my new ideas... went ahead and refined some ideas. I originally prototyped the cage object pretty fast, and I think it somehow doesn't make sense visually. So re-designed it, to something that makes more sense at least to my brain. Also created some weapon designs. I think I am close to narrowing down a scenario / story for the demo level.<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/__h66jEmwEVM/SqKSKBwrWpI/AAAAAAAAAD8/ypZT4WjQyeg/s1600-h/weaponsNstuff.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 243px;" src="http://4.bp.blogspot.com/__h66jEmwEVM/SqKSKBwrWpI/AAAAAAAAAD8/ypZT4WjQyeg/s400/weaponsNstuff.jpg" alt="" id="BLOGGER_PHOTO_ID_5378021606002743954" border="0" /></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1920759808480367036.post-75039807802846544012009-08-09T01:23:00.001-07:002009-09-01T14:13:27.890-07:00Finally did some work<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/__h66jEmwEVM/Sn8M6b0hNYI/AAAAAAAAADs/cjB8f3cDyQc/s1600-h/LostSoul_concept1.JPG"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 281px;" src="http://4.bp.blogspot.com/__h66jEmwEVM/Sn8M6b0hNYI/AAAAAAAAADs/cjB8f3cDyQc/s400/LostSoul_concept1.JPG" alt="" id="BLOGGER_PHOTO_ID_5368023478888904066" border="0" /></a><br /><br />So I finally started working on this project some more. I plan to go thru another iteration of the controls, to hopefully make it easier to play and more fun. Along with this concept work, I have been working on getting some game mechanics going... Hopefully I will post some play test stuff soon.<br /><br /><p><data:post.body/></p><a class='timestamp-link' expr:href='"http://www.stumbleupon.com/submit?url=" + data:post.url + "&title=" + data:post.title' title='permanent link'><img style="padding: 0; border: none;" src="http://cdn.stumble-upon.com/images/120x20_su_gray.gif" alt="Stumble Upon Toolbar" align=""/></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1920759808480367036.post-31131974691668759192009-06-30T10:06:00.000-07:002009-06-30T10:09:42.527-07:00<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/__h66jEmwEVM/SkpGvaOs6AI/AAAAAAAAADc/wZFGZ4JUXDo/s1600-h/Five.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 294px; height: 400px;" src="http://2.bp.blogspot.com/__h66jEmwEVM/SkpGvaOs6AI/AAAAAAAAADc/wZFGZ4JUXDo/s400/Five.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5353168887392036866" /></a><br />So Chris these are the 2 guys from your sketches that I think fit well. I especially dig the humanoid character. Maybe you could refine these guys some more?Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1920759808480367036.post-12735391606012474612009-06-08T15:49:00.000-07:002009-06-08T15:50:17.634-07:00So my friend Chris has been modeling some vents for the game... Check'em out here:<br /><br />http://idiotronbiz01.blogspot.com/Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1920759808480367036.post-6851859415801605832009-05-09T07:37:00.000-07:002010-12-31T16:38:54.258-08:00<iframe src='http://www.wildpockets.com/Embed.php?OpenPocket=dimensions3/Lost_Soul_L1&autoplay=false' height='600' width='800' frameborder='no' scrolling='no'></iframe>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1920759808480367036.post-55731554383382202042009-04-30T22:06:00.000-07:002009-05-09T07:37:32.751-07:00My Submission is done!!Here's my submission to the Game Jam People's Choice Awards... Its still pretty buggy... but it is a game now :) Damn I'm tired... Vote for my game at crispygamer.com....pleeeeaaaase<br /><br />Vote Here: http://www.wildpockets.com/lostsoulUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-1920759808480367036.post-76466495771312358272009-04-26T10:51:00.000-07:002009-04-26T10:56:02.255-07:00Story DevelopmentI am have been trying to come up with a master character for Limbo. The first levels will be training like levels. The master will instruct you in the art of ghost catching. I made these concept ideas for his master. I like "A", "C", and "F". I think I like "F" the best. Which one do you guys like?<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/__h66jEmwEVM/SfSgD35tQ1I/AAAAAAAAABs/RK_kVtplctc/s1600-h/masterConcepts.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 291px;" src="http://3.bp.blogspot.com/__h66jEmwEVM/SfSgD35tQ1I/AAAAAAAAABs/RK_kVtplctc/s400/masterConcepts.jpg" alt="" id="BLOGGER_PHOTO_ID_5329060247492182866" border="0" /></a>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-1920759808480367036.post-91441323214504534482009-04-23T23:21:00.000-07:002009-04-30T22:06:07.395-07:00New ControlsSo I have updated the controls... And changed the cage. I think it should be a lot easier to use now. Comments welcome...Please :)<br /><br />W,A,S,D, and arrow keys to walk<br />Space to jump<br />Left click to shoot cage, then middle mouse to lock cage around the ghost. If you want the cage to disappear middle mouse again.<br />"Portal" button drops portal object, when you push the trapped ghost on top.. it will disappear.<br />"Totem" switches to shooting totems that freeze (scare) ghost.<br />Um that's it for now... Next some ui stuff (...boring)Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1920759808480367036.post-69372412359777953742009-04-16T19:54:00.000-07:002009-04-23T23:30:32.077-07:00I have been working on some basic controls for the past few days. Play around with it... Your feedback is greatly appreciated! <br /><br />Controls:<br /><br />W,A,S,D to walk<br />space to jump<br />right click to orbit camera<br />left click to throw cage at ghosts<br />(the first cage will automatically close, you can throw more but they must be closed by pressing "c"... Once the first cage disappears the next one will close automatically...I will fix this. <br /><br />You can switch between throwing cages and throwing totems(which currently do nothing).<br /><br />You can also drop a "portal object which also currently does nothing.<br /><br />The cubes with green arrows are vent objects I am working on, they are supposed to blow the avatar upward.<br /><br />(previous version updates to above post)Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-1920759808480367036.post-63603513214930772622009-04-14T14:43:00.000-07:002009-04-14T14:44:39.126-07:00Here's the fear totem illustrated below:<br /><br /><iframe src="http://www.wildpockets.com/Embed.php?OpenPocket=dimensions3/fearTotemModel" frameborder="0" scrolling="no" height="240" width="320"></iframe>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1920759808480367036.post-10334463718831887552009-04-13T16:45:00.001-07:002009-04-13T16:56:51.840-07:00Making a slight deviation in the original game concept for now... I like the idea of the main character being a graffiti artist, I just cant think of good game play concepts for this at the moment. We came up with these ghost characters att the game jam...So to get something to go along with what we started at the game jam I am implementing the below concepts:<br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/__h66jEmwEVM/SePPyOlEq6I/AAAAAAAAABk/vyO5d03ixig/s1600-h/fearTotem+.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 304px; height: 400px;" src="http://2.bp.blogspot.com/__h66jEmwEVM/SePPyOlEq6I/AAAAAAAAABk/vyO5d03ixig/s400/fearTotem+.jpg" alt="" id="BLOGGER_PHOTO_ID_5324327646296058786" border="0" /></a>Fear Totem: Dropped to scare ghosts, and corral them to portal.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/__h66jEmwEVM/SePPrMvA_6I/AAAAAAAAABc/mNolN6DYLVU/s1600-h/ghostTrap.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 298px;" src="http://2.bp.blogspot.com/__h66jEmwEVM/SePPrMvA_6I/AAAAAAAAABc/mNolN6DYLVU/s400/ghostTrap.jpg" alt="" id="BLOGGER_PHOTO_ID_5324327525541805986" border="0" /></a>Ghost trap: Once thrown can be locked enclosing ghost inside... then pushed over portal.<br /><br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/__h66jEmwEVM/SePPiMSQRiI/AAAAAAAAABU/ClWTG5QvEYg/s1600-h/Vents.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 341px; height: 400px;" src="http://2.bp.blogspot.com/__h66jEmwEVM/SePPiMSQRiI/AAAAAAAAABU/ClWTG5QvEYg/s400/Vents.jpg" alt="" id="BLOGGER_PHOTO_ID_5324327370802349602" border="0" /></a><br />Vents: Even though he has wings, Limbo cant fly. You must earn points to get farther jumps and eventually fully fly.<br /><br />There will also be a portal object not pictured here.Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-1920759808480367036.post-29109683208144036722009-04-07T17:39:00.000-07:002009-04-13T09:35:09.635-07:00So I survived the Bay Area Game Jam... This is what our team submitted, It's not exactly a game but it the beginnings of one. Thanks to all my team mates and new friends: Charles Brandt, Vance Wallace, Latha Krishnaswamy<br /><br />Try it out:<br /><p>Instructions: </p> <p>Use the arrow keys to walk around the town.<br />Left click to shoot Graffiti.<br />Use the right mouse button and the scroll wheel to adjust the camera. </p><br /><br />(Disabled Temporarily)Unknownnoreply@blogger.com0