Tuesday, March 31, 2009

Character Animation

Just busted out 2 animations tonight. Too bad you cant set these videos to loop.. An idle and a walk cycle. I am really gonna have to hustle to get these things ready for the Game Jam this weekend. I will test these in the engine tomorrow...Hopefully they will work.

Sunday, March 29, 2009


Of course we will need enemies. Mugzilla, is an example of a main opponent that you race against in the level... Bloody Knuckles is an example a sort of lesser enemy type.

Supporting characters

I have come up with these two supporting characters... who are mainly friends of Limbo, I still need to develop story and game play for them... but I am pretty happy with these concepts I finished tonight... of how they will look.


I have decided for this first project to base the game around a character that I created previously. The character's name is Limbo, as you can see he is both angelic and demonic, hence the name. I actually am not dead set on the name limbo and may still change his name... He is a grafitti artist and the gameplay will revolve around tagging different walls within the level. I am also thinking that the player will be able to earn both good and evil points affecting the powers they develop. I want the world to be dark, urban, and gritty, but also somewhat whimsical.

Sunday, March 22, 2009

Game time

I have decided to create a game.... Never really much been into blogging, but I figure this is a good way to track progress of the project. I will be posting concept work and art work in progress soon.

The Greedy Gamer
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