Thursday, April 30, 2009

My Submission is done!!

Here's my submission to the Game Jam People's Choice Awards... Its still pretty buggy... but it is a game now :) Damn I'm tired... Vote for my game at

Vote Here:

Sunday, April 26, 2009

Story Development

I am have been trying to come up with a master character for Limbo. The first levels will be training like levels. The master will instruct you in the art of ghost catching. I made these concept ideas for his master. I like "A", "C", and "F". I think I like "F" the best. Which one do you guys like?

Thursday, April 23, 2009

New Controls

So I have updated the controls... And changed the cage. I think it should be a lot easier to use now. Comments welcome...Please :)

W,A,S,D, and arrow keys to walk
Space to jump
Left click to shoot cage, then middle mouse to lock cage around the ghost. If you want the cage to disappear middle mouse again.
"Portal" button drops portal object, when you push the trapped ghost on top.. it will disappear.
"Totem" switches to shooting totems that freeze (scare) ghost.
Um that's it for now... Next some ui stuff (...boring)

Thursday, April 16, 2009

I have been working on some basic controls for the past few days. Play around with it... Your feedback is greatly appreciated!


W,A,S,D to walk
space to jump
right click to orbit camera
left click to throw cage at ghosts
(the first cage will automatically close, you can throw more but they must be closed by pressing "c"... Once the first cage disappears the next one will close automatically...I will fix this.

You can switch between throwing cages and throwing totems(which currently do nothing).

You can also drop a "portal object which also currently does nothing.

The cubes with green arrows are vent objects I am working on, they are supposed to blow the avatar upward.

(previous version updates to above post)

Tuesday, April 14, 2009

Monday, April 13, 2009

Making a slight deviation in the original game concept for now... I like the idea of the main character being a graffiti artist, I just cant think of good game play concepts for this at the moment. We came up with these ghost characters att the game jam...So to get something to go along with what we started at the game jam I am implementing the below concepts:

Fear Totem: Dropped to scare ghosts, and corral them to portal.

Ghost trap: Once thrown can be locked enclosing ghost inside... then pushed over portal.

Vents: Even though he has wings, Limbo cant fly. You must earn points to get farther jumps and eventually fully fly.

There will also be a portal object not pictured here.

Tuesday, April 7, 2009

So I survived the Bay Area Game Jam... This is what our team submitted, It's not exactly a game but it the beginnings of one. Thanks to all my team mates and new friends: Charles Brandt, Vance Wallace, Latha Krishnaswamy

Try it out:


Use the arrow keys to walk around the town.
Left click to shoot Graffiti.
Use the right mouse button and the scroll wheel to adjust the camera.

(Disabled Temporarily)

Wednesday, April 1, 2009

Animation Test

This Engine is really cool and easy to use... Here's my animation test of my character in the engine.

(1)Right click to enable
(2) use arrow keys to navigate